Emitting Light as life can do, intentionally photons can be sent by you. Inhale a cloud to know its true? Light from video games now kill! It's true.
Imagine visualizing as you look at the cloud to do what few believe is possible, a simple trick of Truths. Grounded, breathing deep you'll see amazing activity!

Cloud-snacking is the breathing and grounding exercise that entails making specific clouds disappear intentionally, picking the parts or way, and then watching with witnesses as they follow without resistance, growing to consume clusters. While some doubt such things possible, the proof of our ability to stare and be felt is an age old phenomena that can only mean your eyes generate energy and can direct it over seemingly unlimited distances. Yes, you can alter the ionic bond that holds clouds together with your eyes emitting photons. Your intention is affected upon the cloud as you bond with it, breathe it in, and shred its magnetic adhesion, its special BZ water ionic state that can be altered with subtle forces. Thoughts focused and with a brain able to visualize the changes happening before they do to guide them without much resistance into the invisible state of humidity instead of having the density of a cloud… with the energy emitted from your eyes and “Being.” (linked to an article on emitting light from bionic sources)

You can tap that energy from the Earth in the right places if you do not have rubbers on your feet and are not on concrete rather than grass or live soil. This transfer helps offset the positive ions that not only outnumber negative ions in the air you breathe for most places, but the positive ions are also five times as big, thus having larger surface areas and potential charge. Consider this an oxidizing catalyst or influence that contributes to a negative bodily reaction oddly opposite of the name. Consider the link to what the distraction with the lights from gaming, the stimulus, illusion, excitement, and even death from distractions not in the realm of reality, but simply the perception of a cyberworld that can literally alter your body chemistry, excite you, cause depression, euphoria, or kill you. Nothing but light and sound at work in your own head. Who would have thought when the first game of Doom came out in my cybercafe, the “Discovery Incubator” in Austin, Texas in 1996 that games would be killing kids in 2022 with scary growing numbers?

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